Traveller-digest     Monday, September 20 1999     Volume 1999 : Number 1111



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: Ground Forces
Re: Ground Forces
Thad's Map
Re: Ground Forces
Re:Ground Forces
Re: Re:Ground Forces
Re: Ground Forces
Re: Title Suggestion for GT: Ground Forces
Re: [Off Topic] Jagannath?
Re: Title Suggestion for GT: Ground Forces
Re: Ground Forces
Re: Ground Forces
Re: Ground Forces
Re: Foreknowledge of Jumpspace Exit Timing
RE: Ground Forces
Re: Trade Practices (was re: Wiring Plans)
RE: More Art
RE: Hmmmmmmm......  SnarfQuest
Re: Time Question(s)
Re: Time Question(s)
Re: Trade Practices (was re: Wiring Plans)
RE: Ground Forces////Pocket Empires question
RE: MISSED ORIGINAL POST!!! RE: More Art

----------------------------------------------------------------------

Date: Mon, 20 Sep 1999 21:26:05 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: RE: Ground Forces

 "Smart, David J (David)" <dasmart@lucent.com> writes:
>Do you (or anyone else) have any material on elite *provincial* units
>within the Imperium? I've just found an article on the Australian
>force leading the U.N. effort in East Timor which sparked my curiosity.
>
>It seems Australia is sending in the Gurkhas.

AFAIK the UK is sending in 250 Gurkas and Royal Marine Commandos as part of
our contribution to the new peacekeeping force.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 20 Sep 1999 23:18:31 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Ground Forces

Mark Cook <markc@peak.org> writes:
>Hey, Doug!  You were in the military.  I'm surprised you didn't already
>think of this one: "Beach-head."  (Oh, wait; you were in the *army*.
>Never mind.) :^)

Now that is the first one that I've liked.... I'll second that!

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 20 Sep 1999 23:21:19 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Thad's Map

'pologies all, I won't have a chance to get Thad's map up tonight. Tomorrow
should be okay though...

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 20 Sep 1999 19:12:47 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: Ground Forces

- ----------
> From: Craig Berry <cberry@cinenet.net>
> To: traveller@lists.imagiconline.com
> Subject: Re: Ground Forces
> Date: Monday, 20 September, 1999 4:19 PM
> 
> > Date: Sun, 19 Sep 1999 11:22:46 -0400
> > From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
> > 
> > > 2.  I'm soliciting titles. SJG definitely wants to change Ground
Forces.
> > > Right now, I'm leaning towards Imperial Regiments.  Suggestions?
> > 
> > How about Imperial Legions?  Sounds a little more Roman, which might be
a
> > bad thing (confusion with Imperial Rome, for example), but it's a
little
> > smoother.  All IMO.  
> 
> Beyond the strong potential for confusion with Rome, there isn't an
> organizational level called "Legion" in the Imperial force structure.

Both true, but "legions" also can serve as a generic term for a military
force.  For example: the French Foreign Legion is not a "legion-sized"
unit, and never has been.

Just brainstorming a little here:
Along the same lines -- "Imperial Vanguard"
If the Imperial Army wears red uniforms some sort -- "Thin Red Line"
With Kipling for inspiration, simply "Boots"

 > > Or maybe Sword and Shield.  This plays off the Regency sourcebook,
which
> > uses "Sword" to allude to the Imperial Marines and "Shield" for the
Army.
> 
> That's not bad, though again you might end up fostering confusion with
> fantasy RPG.  

I suppose so, but it wouldn't be the first.  "Behind the Claw" always makes
me think of Gene Wolfe for some reason.  (Speaking of which, GURPS: New Sun
is pretty close to being published.)  And as someone else pointed out:
"First In" is possible to read as a Spec Ops type book.

> I'm reminded of the old GDW game "Boots & Saddles", which I
> could never get myself to remember was about air cav, not *cav* cav. :) 

Oh, I liked "Boots and Saddles" as a title, but then I'm a sucker for
tradition.  Nice game too, although it just screamed for computerization to
sort out the C2 rules.

> How about "Iron Fist" or "By Other Means", both suggesting their role in
> the Imperial political structure?

"Iron Fist" is OK. Perhaps "Iridium Fist" would be better, to tie in to the
Iridium Throne.  I'm not so fond of "By Other Means" because it can be sort
of ambiguous; I keep thinking of "Operations Other Than War."
 
> > BTW: nice shooting on Ukkie.
> 
> He was a sharpshooter in the service, after all, as was our father.  

Sorry, am I missing something? 

Anyway, I hope this rambling has been of some use.

Tom Schoene

------------------------------

Date: Tue, 21 Sep 1999 11:44:50 +1200
From: "Rupert Boleyn" <rboleyn@paradise.net.nz>
Subject: Re:Ground Forces

On 20 Sep 99, at 11:52, John Buston wrote:

> >2.  I'm soliciting titles. SJG definitely wants to change Ground Forces.
> >Right now, I'm leaning towards Imperial Regiments.  Suggestions?
> 
> Last In
> 
> Low Guard
> 
> Down Force

How about 'Down in the Mud and the Blood'?


- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Tue, 21 Sep 1999 00:47:56 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Re: Re:Ground Forces

I'd go for something on the lines of GT: PBI, which has canonicity on its
side as the term PBI was mentioned in passing in CT Book 4:Mercenary (IIRC).

For thems that don't know, PBI = Poor Bl**dy Infantry.

regards

Matt

Matthew Bond
mgb@akira.swinternet.co.uk
www.akira.swinternet.co.uk
- --------------------------------------------------------------
"To strike a man who insults you is one thing...
...To run him through with a sword is quite another!"
- --------------------------------------------------------------

------------------------------

Date: Tue, 21 Sep 1999 00:51:30 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Re: Ground Forces

- -----Original Message-----
From: Smart, David J (David) <dasmart@lucent.com>
To: 'traveller@mpgn.com' <traveller@mpgn.com>
Date: 20 September 1999 19:34
Subject: RE: Ground Forces


>Hey, Doug!
>
>Do you (or anyone else) have any material on elite *provincial* units
>within the Imperium? I've just found an article on the Australian
>force leading the U.N. effort in East Timor which sparked my curiosity.
>
>It seems Australia is sending in the Gurkhas.
>

Actually, Australia is sending in Australians.  The UK, as part of the UN
force, is contributing the Gurkhas.

regards,

Matt

Matthew Bond
mgb@akira.swinternet.co.uk
www.akira.swinternet.co.uk
- --------------------------------------------------------------
"To strike a man who insults you is one thing...
...To run him through with a sword is quite another!"
- --------------------------------------------------------------

------------------------------

Date: Mon, 20 Sep 1999 20:17:47 -0400
From: Jeff Zeitlin <jzeitlin@cyburban.com>
Subject: Re: Title Suggestion for GT: Ground Forces

On Mon, 20 Sep 1999 18:10:19 -0400 (EDT), Black ICE
<wombat@premier.net> wrote:

>I think that the title "Into the Mud" would be a good one.  That way, if
>you see fit, you can include the following quote from T.R. Fehrenbach's
>_This Kind of War:  A Study in Unpreparedness_ (AUSA hardback edition,
>pg 290):

>**begin quote**

>Americans in 1950 rediscovered something that since Hiroshima they had
>forgotten: you may fly over a land forever; you may bomb it, atomize it,
>pulverize it and wipe it clean of life -- but if you desire to defend
>it, protect it, and keep it for civilization, you must do this on the
>ground, the way the Roman legions did, by putting your young men into
>the mud.

>**end quote**

DAMN! I think you've just hit the jackpot.  However, were I to
put this quote up front in the book, I'd probably start it with
"... you may fly over a land forever; ...", rather than starting
with "Americans in 1950...".

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Mon, 20 Sep 1999 20:14:30 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: [Off Topic] Jagannath?

- -----Original Message-----
From: Robert Prior <robert_prior@sympatico.ca>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Monday, September 20, 1999 8:29 PM
Subject: Re: [Off Topic] Jagannath?


>Some Christians in the Phillipines crucify themselves in a festival. (Which
>may or may not be yearly - my Tagalog wasn't up to reading the paper, and
>my translator didn't want to talk about it much.)
>
>Takes all types, and so on...


Yep. I wouldn't have even responded to the original post, but that
particular segment smacked to me of "How the West Was Wrong," whether
intentionally or unintentionally.

I recently started classes and I'm already getting too much of that from my
classmates. Did I mention that I just *love* the social sciences?

I'd better stop myself before I go off...

------------------------------

Date: Mon, 20 Sep 1999 21:12:26 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: Title Suggestion for GT: Ground Forces

Jeff,

Concidering the international (and interstellar?) nature of the list and
Traveller fans in general, I like the abridged version of the qoute. I
also have to throw my vote in for this! Even in the 3I it'll be the
grunts that get down in the dirt that'll hold civilization together!

Jeff Zeitlin wrote:
> 
> On Mon, 20 Sep 1999 18:10:19 -0400 (EDT), Black ICE
> <wombat@premier.net> wrote:
> 
> >I think that the title "Into the Mud" would be a good one.  That way, if
> >you see fit, you can include the following quote from T.R. Fehrenbach's
> >_This Kind of War:  A Study in Unpreparedness_ (AUSA hardback edition,
> >pg 290):
> 
> >**begin quote**
> 
> >Americans in 1950 rediscovered something that since Hiroshima they had
> >forgotten: you may fly over a land forever; you may bomb it, atomize it,
> >pulverize it and wipe it clean of life -- but if you desire to defend
> >it, protect it, and keep it for civilization, you must do this on the
> >ground, the way the Roman legions did, by putting your young men into
> >the mud.
> 
> >**end quote**
> 
> DAMN! I think you've just hit the jackpot.  However, were I to
> put this quote up front in the book, I'd probably start it with
> "... you may fly over a land forever; ...", rather than starting
> with "Americans in 1950...".
> 
> --
> Jeff Zeitlin
> jzeitlin@cyburban.com

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Mon, 20 Sep 1999 18:28:32 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: Re: Ground Forces

>Date: Sun, 19 Sep 1999 06:50:08
>From: "Douglas E. Berry" <gridlore@pop.mindspring.com>

>2.  I'm soliciting titles. SJG definitely wants to change Ground Forces.
>Right now, I'm leaning towards Imperial Regiments.  Suggestions?

How about "GURPS Traveller: Grunts"?
______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Mon, 20 Sep 1999 18:35:56 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: Re: Ground Forces

>>2.  I'm soliciting titles. SJG definitely wants to change Ground Forces.
>>Right now, I'm leaning towards Imperial Regiments.  Suggestions?
>
>How about "GURPS Traveller: Grunts"?

Or how about "GURPS Traveller: Ground Ponders?"
______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Tue, 21 Sep 1999 01:43:42 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: Ground Forces

On Tue, 21 Sep 1999 00:47:56 +0100, "Matthew Bond"
<mgb@akira.swinternetco.uk> wrote:

>
>I'd go for something on the lines of GT: PBI, which has canonicity on its
>side as the term PBI was mentioned in passing in CT Book 4:Mercenary (IIRC).
>
>For thems that don't know, PBI = Poor Bl**dy Infantry.
>
Argh! Darn telepaths! 8-P

How about GT:Cannon Fodder?
GT:Regular Army-O?



================================================================================
- - Pete                                                      j_pete@bellsouth.net

"If a country is worth living in, it is worth fighting for."   -Manning Coles

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833

- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$
!O M-- V- PS-- PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++
G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------

NOG #74   Nova 700

------------------------------

Date: Mon, 20 Sep 1999 18:23:23 -0700
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: Re: Foreknowledge of Jumpspace Exit Timing

Charles Collin wrote:
>>>>>>>
Hi all.  A question that has probably been discussed before, but...Do
starship crews know when they're going to exit jump?  How long before the
event?  How precisely?  I'm not sure if there's a canonical reference for
this (or several contradictory ones :-) but I'd like to know what you say
in IYTUs.  It's important to a scenario I'm cooking up...
>>>>>>>

IMTU:

The countdown to jump exits work similiar to trying to download a file off
the internet. You know, how it starts out saying it'll take 60 minutes...
then 2 minutes later it's down to 45... then begins to level off. I figure
that's how it'd work for jump... it assumes 168 hours, but it adjusts it's
count down the closer it gets to exit and can be more accurate.

Shawn Campbell
shawn@electricstitch.com
IMTU tc+ tm+(++) !tn t4 ru+ ge>+ !3i+ c+ jt au+ st+ ls(+) pi+ ta he+(++)

------------------------------

Date: Mon, 20 Sep 1999 18:52:47 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Ground Forces

> >It seems Australia is sending in the Gurkhas.
>
> Now *that's* how you stop widespread riots in their tracks!  "You are
> beheading people?  How nice.  Now it's our turn to play..."
> --



My thoughts exactly!!

Jesse
"Research has shown that it takes 24 muscles to frown, but only 6 to pull
the pin on a grenade..."

------------------------------

Date: Mon, 20 Sep 1999 20:40:08 -0500
From: Richard Wilson <rtwilson@rollanet.org>
Subject: Re: Trade Practices (was re: Wiring Plans)

At 09:27 AM 9/20/99 -0400, you wrote:
>Depends on how valuable the commodity in question is, and what your
>off-world trading competition is willing to do...if this smith is about to
>get his daughter kidnapped by the local IS&L trade rep's "bodyguards",
>maybe the only way to keep this particular commodity source open to
>you is to produce some security personnel of your own. If these seeds I
>mentioned can be processed offworld into a  powerful anagathic, or
>something equally precious, a steady supply could be worth putting
>in a mercenary company or more. 
>
>Merchants getting involved in local politics? Nah, that *never* happens
>in a Traveller campaign... :)
>

Can we say JANISSARIES by Jerry Pournelle? A book that features an
incredible cheap way to recruit a company of mercenaries.


Richard Wilson

rtwilson@rollanet.org
rtwilson2@yahoo.com
ICQ# 33152095

------------------------------

Date: Mon, 20 Sep 1999 19:02:02 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: More Art

> yeah, but when I did that, it started looking more like a zebra than a
> starship, there are a LOT of lines on the ship.

The Marava got a lot of hull lines too :)

> Probably why it looked like a Zebra.

Likely :)

> I did! it's just I think I'm doing the texture map on too small a scale,
> so they all look black.

That's one explanation.  Another is the percentage of the burn map that you
use in both your color and diffuse layers, if you have them.  Around 30%
seems normal for everyday ships, with up to 50% or more to represent real
tramp-ass freighters.  A technique that I used for some pictures I did for
Derek Stanley (http://persweb.direct.ca/dstanley/Home.html and then hit the
PBICQ logs and the Orkney pictures) added an additional layer of dirt and
dings in the Photoshop layers.  In a dirt layer, I airbrushed random
squiggles with a wide brush, then used the noise filter on it at about 40%
and monochrome.  In a seperate layer, I added a bunch of hand-drawn pitting
(tablets are beautiful things!!!) and combined that with my normal hull line
bump map.  The results definately depict a freighter that's been around the
block a few times :)

> Well, I'll work on it. My _next_ project is the fabled 'Mae Lee', of
> Eris' Akus Moby PBEM campaign.

Let us know when she comes out!



Best,
Jesse
www.vision-forge-graphics.com/jesse/traveller/trav_welcome.htm
"Striving to Produce a Better (Illustrated) Traveller Universe" (tm)

------------------------------

Date: Mon, 20 Sep 1999 19:03:11 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Hmmmmmmm......  SnarfQuest

AHHHH!!!!!!!  ROFLMAO!!!!!!!
Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Shimmergloom
> Sent: Monday, September 20, 1999 12:14 PM
> To: traveller@lists.imagiconline.com
> Subject: Hmmmmmmm...... SnarfQuest
> 
> 
> Have you noticed the similarity between the comic character Snarf (of
> SnarfQuest) and Jar Jar Binks.
> 
> 

------------------------------

Date: Mon, 20 Sep 1999 15:19:10 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Time Question(s)

In mail you write:

> Sorry to trouble you all with what may be a tired old horse
> of a question but here it goes.
>
> In my traveller group, we recently had a guest player who asked
> just how time dialation functioned during higher accelerations to
> jump point and if there was any meaningful accumulated duration
> buildups for PC's?
>
> I am a historian by training and a manager by trade and was not
> able to answer the question. We took a break from playing to 
> discuss this and got nothing else done that night. This is not
> always a bad thing but has anyone else hashed this out already?

You'd need a tau factor .99 or less for the dilation to be of
interest to anybody but astrogators. (ie for every 100 seconds at rest,
only 99 pass for the traveller). 

tau = sqrt(1-v^2) where v is expressed in units of c=1. 
tau = arcsin(cos(v)) is a formula better suited to calculators. 

It just so happens that the function is symettrical), so if velocity Y
has a tau of X, then a velocity of X has a tau of Y.

So we need a velocity a bit above 14% of c. Or about 42,320 km/sec.
V=A*T, so T=V/A.

acc	time
- ----	-----
1g	49d	
2g	24d
3g	16d
4g	12d
5g	10d
6g	 8d

Since normal run to jump situations involve accelerating for mere
*hours*, they aren't going to be subject to enough time dilation to
worry about. They might lose a second or two on a trip. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 20 Sep 1999 15:38:02 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Time Question(s)

In mail you write:

> Pat Connaughton wrote:
>> 
>> Sorry to trouble you all with what may be a tired old horse
>> of a question but here it goes.
>> 
>> In my traveller group, we recently had a guest player who asked
>> just how time dialation functioned during higher accelerations to
>> jump point and if there was any meaningful accumulated duration
>> buildups for PC's?
>
> Well, I'm not a physicist (nor do I play one on TV), but I would invoke
> pseudoscience and point out that, on average, they spend as much time
> decelerating as accelerating.  If they jump out with a high velocity,
> they have to decelerate to match the system's relative velocity.  This
> should cancel out any noticeable temporal effects of their acceleration
> on the way out.

Sorry, it doesn't work that way. The dilation effects *add*, not
cancel. But as my other post points out, they'd have to accelerate for
*days* to get noticeable dilation effects. 

The astrogator has to worry about the fractions of a second involved.
Passengers don't.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 20 Sep 1999 15:42:14 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Trade Practices (was re: Wiring Plans)

In mail you write:

> Leonard Erickson wrote:
>>>>>>>>>>
> But as I noted above *don't* count on "luxury" items being of value to
> natives. Their tastes can be *very* different, even if they are human.
> Consider things like cheese (which is considered "spoiled milk" by one
> of the largest cultural groups on earth), "well-aged eggs" (considered
> a delicacy by that same group), kumiss (fermented mare's milk).
>
> What constitutes a "luxury" item is *very* culture dependent.
>>>>>>>>>>
> Thus cheese, in Japan, *isn't* a luxury item, it's garbage. A trader
> stopping in Japan and calling it a luxury item hasn't done his 
> homework.
>
> If it's worthless locally, it isn't a luxury item, you find something the
> locals *do* consider a luxury item. Medicine. A clothes washing machine. 
> A flashlight. Give our trade rep a little bit of credit, Leonard!  :-)

It's the *players* I'm not willing to give credit to. *They* are the
ones who will try to pass off generic" luxury goods" from a trade table
to the locals. They need to learn that it doesn't work that way.

BTW, a washing machine will only be of use to "lower class" types.
Ignoring the need for power (hey, if they can have gasoline powered
washing machines in Italy, we can have ones with power packs), the fact
of the matter is that most "upper class" clothing isn't washable. I
don't mean "has to be hand washed". I mean "can't be washed at all"!
The various velvets, silks, embroidery, etc will either be ruined by
immersion, or will bleed dye all over each other. 

Remember, *bathing* wasn't that common. 

And for commoners, well, the soap they've got makes laundry kind of
interesting. BTW, the Romans *didn't* have soap. At least not soap
useful for washing people. Read up on how they got clean[1].

This is another example of *assuming* things about cultures that are
actually *quite* alien. 

And frankly, scrap iron *is* a "high value" item for such a culture.
It'd be high value for the nomads as well, but they can't carry or use
as much. It works better to sell them finished items. 

[1]Basicly a long soak to soften the skin, then they'd have a servant
*scrape* the dead outer layer of skin (and the dirt, oils, etc) off
with a sort of knife-like device (you hold the edge at right angles to
the skin). They wound up with a sort of paste made up of the oils
applied to make scraping easier, and the stuff scraped off. 

Said paste, derived from gladiators, was sold as an aphrodisiac.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 20 Sep 1999 21:05:38 -0500
From: Dan Roseberry <rosebee@troi.csw.net>
Subject: RE: Ground Forces////Pocket Empires question

Greetings Travellers!
> 2.  I'm soliciting titles. SJG definitely wants to change Ground
Forces.
> Right now, I'm leaning towards Imperial Regiments.  Suggestions?

Serious:  Gurps:  Soldiers of the Imperuim
Not serious:  Gurps:  Frack! Got drafted again.

I have a question about the Pocket Empires book.
In the tables section on what should be page 104 there is a table
labeled "World Settlement" which lists various types of human and alien
settlements. If alien settlements are encountered the table directs you
to an "alien race table". No such table exists, although its nature is
suggested on page 32 in the World History section. Question:  Does
anyone have any canonical errata for Pocket Empires in general and this
"alien race table" in particular. I'm an ardent heretic, and have done
my own work around, but I'd still like to see what the original table
was supposed to look like.

Dan Roseberry (plop 101)  IMTU:  0509 C368966-A S  123 Amber
kk--  zh sw hi sy so vr va  dr+ ne+ da+> ith+>   t4 tg tt to All at
- - -t@+   tc+++ tm+++ tne--(-) he+
"Anyone who is not completely terrified does not understand the
problem"--Thud Ridge

------------------------------

Date: Mon, 20 Sep 1999 19:09:08 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: MISSED ORIGINAL POST!!! RE: More Art

> IN regards lighting in starships, a generous soul on the Strata mailing
> list just posted an excellent tutorial about constructing a model of the
> USS Enterprise (from ST:TNG, The 'D' version), primarily aimed at the
> animation woes he faced and how he solved them, but there's a lot of
> useful stuff in there, even for Traveller Art folk ;-) The lighting on
> my next ship is certainly going to be better!
>
> its at: http://sites.netscape.net/jim0royal/

<snip sig>


While I'll save the tutorial download for the T1 at work (I'm on a 33.6 at
home :P   ), I'd say he's definately there on the lighting from the couple
of shots that I looked at!  Looks like he's also been hanging around the
Sci-Fi Art forum and got the Aztec'ing on the hull down (www.scifi-art.com).
Read the tutorial well, grasshopper ;)

Best,
Jesse

------------------------------

End of Traveller-digest V1999 #1111
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